The Final Fantasy Legend
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Playersare given a choice of how to form their party at theoutset of the game. If s/he so wishes, the party can be made upentirely ofrobots or monsters. This bucks conventional wisdom, of course, sincetheseparties would be too devoid of magic and too inflexible, respectively. Plot
You command a party of four warriors who journey through a variety of different worlds, connected by a central tower, in order to discover the tower's secrets--which, reportedly, lead to paradise. Each of the worlds is terrorized by a Fiend--a monster of great power--and the party is compelled to seek out and defeat these fiends, saving each world's denizens in the process. The final floor of the tower reveals a startling truth about the nature of the Fiends, the tower, and your party's involvement in all of the events that unfold throughout the game.Gameplay
FinalFantasy Legend plays in a traditional turn-based queue style madepopular by the Dragon Quest and Final Fantasy series. In other words,you select a command for each of your four party members before makinga final confirmation, which leads to the beginning of the "round"between player and enemy. One notable difference between Legend'sbattle system and those of Dragon Quest / Final Fantasy is that each ofyour characters can equip multiple, distinct weapons, spells andshields -- most of which have limited uses before they break orotherwise expire. For instance, your fighter can carry a Rapier, LongSword, Battle Axe and Psi Dagger, and is free to use whichever hepleases in a given round of combat. Shields similarly count as"consumable" items (i.e. use a shield for a round, and you'reprotected; but it'll break after multiple uses) as opposed to otherarmor (mail, helmets), which act as one might expect (theysimply buff your defense stats; they are not "used" in battle).
Yourhuman characters must level up with the aid of potions, with one type of potion per main statistic. Furthermore, after you've reached a hit-point maximum of 600, further potions will only increase the maximum by one at a time. Mutant (the "mages" in this game) characters grow based onhow you use them, similar to Final Fantasy II's (Famicom, Wonderswan,Playstation, Gameboy Advance) level-up system. If a mutant continuesto attack with a Battle Axe or other strength-based weapon, eventuallyhis strength statistics will increase. Attack with an agility-basedweapon (whips, rapiers), and his agility will increase. Similarly, useof magic and magic-imbued items will increase a character's Mana. Oddly enough, Final Fantasy Legend never tells you when your statistics have increased naturally. Legend also offers monsters. Monsters don't level up; rather, theygrow by eating the meat of stronger monsters left behind after battle.Eat the meat of a weaker monster, and your character will devolveaccordingly. This monster class is one of the distinguishing factors of the Legend spin-offs, continuing in Legend II and being expanded upon in Legend III.Selected cross-series / sequel References
- As you ascend the tower near the end of the game, the music that plays is very similar to the music used later in the Tower of Bab-il (Babel) from Final Fantasy IV (SNES, Playstation, GBA, NDS).
- Lich, Tiamat and Kraken appear as enemies in this game. In the original Final Fantasy and its remakes (NES, Playstation, GBA, PSP), these three were the elemental fiends of Earth, Wind and Water respectively.
- Major boss-level enemies in Legend re-appear in Legend II as regular, albeit powerful, enemies: Gen-Bu; Byak-Ko; Sei-Ryu; Su-Zaku.
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