Pokemon - Gold Version
OverviewNorth America (November 21, 1999 in Japan and April 6, 2001 in Europe) for the Game Boy (although it also supported the Super Game Boy and Game Boy Color). Development was done by Game Freak, publishing by Nintendo, and marketing and licensing from The Pokemon Company.
Taking place in the Johto region, the second generation of Pokemon introduced 100 new Pokemon. Besides unique Pokemon and other minor details, Gold and Silver are identical to each other. However, to collect every single one of the Pokemon, players must trade between not only Gold and Silver, but also the first two games, Pokemon Red and Blue.
Well-received by critics with an 89% average rating according to Game Rankings, Pokemon Gold and Silver was a critical success. Gold and Silver are regarded as some of the best iterations in the Pokemon franchise, getting a ten out of ten from IGN, and high scores from many other publications. Together, Gold and Silver sold 6.5 million in Japan alone, while sales in North America beat previous sales records, selling 1.4 million copies in the first week of sales.
Pokemon Crystal was later released as an updated version of Gold and Silver. It came out on July 29, 2001 in North America, and was the only Pokemon game to be released only on the Game Boy Color. Despite being largely similar to Gold and Silver, Crystal added many new features, including new series' staples such as the ability to choose the player's gender.
A remake of Gold and Silver is in development for the Nintendo DS. Pokemon HeartGold and SoulSilver are set to be released during spring of 2010 in North America, and on September 12, 2009 in Japan. It is a mostly graphical remake of the game, but it also brings most of Johto's Pokemon into the latest generation of Pokemon (despite all of them being available across many of the later games released).
GameplayJohto Region, Gold/Silver is a traditional role-playing game with gameplay essentially the same as Pokemon Red/Blue and Yellow. There are two different "types" of gameplay. In battles, players have several options. The Pokemon that is in battle can attack the rival Pokemon (be it a wild Pokemon or a trainer Pokemon) with a variety of attacks. The player can also use many items, including healing items, battle items, or PokÃ© Balls (used to catch wild Pokemon, who upon being caught can be used in battle). Players can switch out Pokemon and run away as well.
The main goal of these battles is to get the rival Pokemon to "faint." When all of an opponent's Pokemon have fainted, the battle is won. However, when fighting a wild Pokemon, players can attempt to catch it for further use. Other trainers' Pokemon cannot be caught. After winning a battle, the Pokemon gain experience, and eventually level up. For many Pokemon, when they reach a certain level they evolve into another form of the Pokemon (e.g. Pikachu evolves into Raichu, Totodile evolves into Croconaw). Some Pokemon have other requirements to evolve, such as items equipped.
Each Pokemon has a type, mostly based on nature (e.g. water, grass, fire, earth). Each type has a (or some) strength(s) and weakness(es). These types also affect the Pokemon's statistics, such as, defense, attack power, and speed. Some types are completely immune to another type's attacks. In addition to stat bonuses and immunity, many Pokemon have unique attacks available relating to their type.
Overworldgameplay follows Gold, the protagonist of Gold/Silver. He can travel to the various towns of Johto region, along with many other locations. Players can interact with objects and non-playable characters, sometimes relating to the plot. In towns, players have a variety of options, including purchasing items, healing all of the Pokemon in the party (as well as switching out Pokemon), and challenging that city's gym leader. There are many other areas to visit, including caves, forests, and even the ocean. While in the overworld, it is also possible to trigger a random battle with a wild Pokemon.
New features of Gold and Silver are numerous. It implements a day and night system that is based on a real-time internal clock. Influenced by this clock are many things, including specific events and what Pokemon appear. With the ability for Pokemon to hold items introduced, many items were created to take advantage of this mechanic, including berries (which can do many things, including boosts to power, healing status effects, and restoring health). PokÃ©gear, a new key item introduced featured a map, watch, radio, and phone, allowing the player to call non-playable characters (and to be called by non-playable characters) and listen to the radio at certain times (according to the real-time clock).
Gold and Silver's legendary Pokemon include Raikou, Entei, and Suicune, who are a completely new type of legendary Pokemon. Instead of encountering them at a specific location, they appear randomly around Johto, and will run away occasionally. However, they retain any status effects or damage upon running away.
Unique "shiny" Pokemon were added, which were a different color than the regular version of the Pokemon, and extremely rare. The Pokemon types Steel and Dark were added in Gold and Silver. Steel type are strong and have a high defense, while Dark type are powerful against Psychic Pokemon (they are even immune to any Psychic attacks).
Breeding was a feature that has stayed since Gold and Silver, allowing players to leave two Pokemon in the day care center for a chance for them to breed. Many species of Pokemon cannot breed, however. The child of the Pokemon will gain whatever moves its father has, while it gets the species of its mother.