Dragon Warrior III
Party and Class System:
Dragon Warrior game to implement a robust class system, allowing the player to control both gender and class of the party members. The main character was a special "Hero" class, with both strong physical attacks and magic. In the original NES version, the initial classes to choose from are Soldier (high defence and attack), Fighter (fights unarmed and with claws), Wizard (attack magic), Pilgrim (healing and support magic), Merchant (finds extra money), and Goof-Off (high luck). Additionally, the Sage class is unlocked during the course of the adventure and other classes can transform into this advanced class. Later versions of the game on Super Famicon and the Game Boy Color added a Thief as an additional class as well as expanding the abilities of some of the original classes.
Battle System and Leveling Up:
turn-based battle system. Monsters are encountered randomly on the overworld maps and in dungeons. Defeating monsters yields gold and experience. As party members level up, attributes increase and new spells are automatically learned. Interestingly, the distribution of new attribute points and the exact level at which new spells are learned is somewhat random, and can flucuate in different playthroughs. Spells are cast using a traditional MP-based system. Because the primary method of regaining MP is staying at inns, the player had to be carefull with MP management, so as not to run out in the middle of a dungeon. An interesting innovation of the game was battle arenas scattered in some towns throughout the world. In these arenas, the player could bet gold on the outcome of computer controlled battles between sets of monsters. Odds were given before the fight and betting on unlikely victors could mean big payoffs.
Dragon Warrior 1 and 2. In order to defeat Zoma, the hero must first collect a number of artifacts scattered throughout Alefgard. Interestingly, these artifacts were the same as those gathered in the original Dragon Warrior game. The party will also encounter Ortega, the Hero's father, during the course of the adventure. Ortega had travelled to Alefgard as well in an attempt to defeat Baramos, and dies shortly after you encounter him. Once the artifacts are gathered, a Rainbow Bridge appears, allowing the party to enter Zoma's castle and defeat the great evil.
Day/Night system that has been an established feature of the series ever since. The Day/Night system allows time to pass while the party moves about on the overworld map. The effects of the system were more than just cosmetic as towns and castles could change remarkably during the night and some characters and quest objectives could only be encountered at a specific time of day.
Connections to Dragon Warrior 1:
At the end of Dragon Warrior 3, Zoma promises that a great evil will one day return to Alefgard. This foreshadows the events of Dragon Warrior 1, where a great evil once again returns to Alefgard. However, in Dragon Warrior 1 this great evil takes a notably different form as the "Dragonlord". In addition, upon finishing Dragon Warrior 3, the Hero recieves a new name by the king. The new name is Erdrick in the original NES version (later changed to Loto in subsequent versions). Erdrick is referenced in the original NES version of Dragon Warrior 1 as a legendary hero who saved the world from great evil in the past. Erdrick's descentdent saves the world once again.
Yuuji Horii, who also designed the scenario for all the other main games in the Dragon Warrior (Dragon Quest) series. The artwork in Dragon Warrior was done by famed Manga artist Akira Toriyama (author of Dragon Ball). The music in Dragon Warrior was composed by Koichi Sugiyama.